AI for Games
For press, bloggers and streamers

AI for Games press kit

AI for Games is a small indie studio making games in Godot. Three games are in development: LOGOS, a colony on an alien planet; CodeCraft, a strategy game where you program robots; and Ground Battle, a turn-based tactics game.

Every build goes to playtesters on OnlyPlaytest first, and we fix it based on their reports. We make the design, story and balance decisions ourselves; AI tools help turn them into a game quickly: we write code together with Claude Code and generate art in ChatGPT and PixelLab, then finish it by hand.

Screenshots, art and logos from this page may be used in articles, videos and streams about the studio's games. Need a key, an interview or other materials? Write to us.

Studio
AI for Games
Founded
2026
Engine
Godot 4.7
Games
LOGOS, CodeCraft, Ground Battle
E-mail
hello@aiforgames.ru
Website
aiforgames.ru
Devlog
OnlyMakers (in Russian)
Telegram
t.me/AI_for_Games (in Russian)
Logo
aiforgames-logo.zip · SVG and PNG, 41 KB · about the mark
Game 01

LOGOS

In one line

A pixel-art survival strategy game in which you found humanity's first colony on an alien planet.

About

A cataclysm has finished off the home planet, and the research capsule Ark-7 lands on a meadow of an alien world. The player gathers resources, crafts and builds, and every free bed calls in a shuttle with a new settler. Settlers get their jobs through conversation; at night, wolves come to the settlement. A 44-chapter story is told over the radio by the Aurora Centre.

Key features

  • Housing is counted in beds: the colony grows when there is room for people.
  • Settlers haul goods to storage themselves and tell you what they are missing.
  • Three tool tiers, 14 blueprints, farming, fishing, hunting and forestry.
  • Day and night, fog of war, and paths that get trodden in as people walk.
LOGOS key art
Genre
survival, colony building, top-down
Platform
Windows
Languages
Russian, English (voiced in both)
Status
in development; open playtest 31 Aug – 17 Oct 2026, 15 builds
Download assets 7 images · 1.1 MBGame page →
Game 02

CodeCraft

In one line

A real-time strategy game where you control robots not with the mouse but with programs in its own language, CraftScript.

About

The player restores a robot colony: writes each robot a short program in a Python-like language, runs the simulation and watches it mine, build, scout and fight. If the result is wrong: pause, fix the code, run again. The playtest includes three missions of the Inheritance Protocol campaign.

Key features

  • An editor with autocomplete, live error checking and breakpoints.
  • Real logistics of three resources, blueprint construction, defense and assault.
  • enemy_spotted and attacked events and a library of your own scripts.
  • An enemy that runs its own economy.
CodeCraft key art
Genre
programming RTS
Platform
Windows
Languages
Russian, English
Status
in development; playtest running, build 13
Download assets 8 images · 1.7 MBGame page →
Game 03

Ground Battle

In one line

Battleship, but on land: a turn-based tactics game where your army hides on your half of the map and every shot is fired by a unit of your own.

About

The 2040s, the fictional Republic of Veresk. The player commands the outpost at Stone Ford and takes turns with the enemy striking hidden cells on their half of the map. Recon shows numbers like in Minesweeper, and a lost mortar fires no more. Between battles: HQ, ranks and preparing for the next mission.

Key features

  • Campaign Act 1 "Front Line": 6 missions with briefings and a tutorial.
  • Command points, numbered recon, protection and regrouping.
  • Two AI opponents that never peek.
  • A staff-map art style and 100+ voiced lines.
Ground Battle key art
Genre
turn-based tactics, puzzle
Platform
Windows
Languages
Russian (English planned)
Video
ground-battle-m1.mp4 · 57 s, 1280×720, silent, 4 MB
Status
in development; Act 1 playtest since 31 Oct 2026, version 0.4.0
Download assets 12 images · 3.2 MBGame page →